MODO 901

Started by TheBadger, June 10, 2015, 04:58:16 PM

Previous topic - Next topic

Kadri


But as i said earlier there is much room for modernisation in Lightwave.
For sculpting for example you have to use Zbrush or 3DCoat etc.

Kadri


I export rocks or landscapes from Terragen sometimes without using 3DCoat and use them in Lightwave for example.
If you have 32 GB RAM it is not so hard(until a certain limit obviously) to deal with cleaning up high poly meshes.

Kadri


What i have seen from so long years working in this or that way in the the 3D world is, there is no software that does all well.
You use what you have and can buy.

Kadri


As i said before, maybe here around too, a software that combines a Terragen and Lightwave kind of software would be so wonderful.
Maybe Matt builds a modeler too :D

efflux

I've got 16 gigs of RAM. I have pushed that to limits with Modo but for the moment, it's OK. The bad part is that my graphics card isn't good enough but I think I'll stick with it until I absolutely need better. The discipline or working out efficiency is quite good. I'm not going to be building vaste scenes any time soon. Probably the thing that will make me upgrade the graphics is if I want to do more detailed sculpting either in 3D Coat or Modo.

Wings 3D is based on this which probably explains some of it's elegance but there are limits to what this can do.

http://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/model/winged-e.html

I did try Lightwave many years ago. It's probably better now but I found it cumbersome to use at the time.

I've been watching videos on youtube with CAD type programs using nurbs. I love the way you are dealing in pure shapes rather than having masses of poly's. Nurbs are apparently much more complicated to code though but I suppose that's logical, they will be dealing with a whole higher level of maths. One of the reasons I love Inkscape is the precise way you can control every aspect of the vector graphics. I suppose nurbs is like a 3D version of this.


efflux

Yeah, that's cool. It's how you work in an SVG app. The problem with subdivision is that, yes you can lay out flat polys then extrude but you can't control curves. Then you are messing about with adding vertices and smoothing rather than just grabbing curves or beziers handles etc to bend. Subdivision is just not cool for technical design and it's fixed once you've done it because of all the individual verts.

efflux

The intention for Modo is is for it to be a full animation app. Everything is geared in that direction so nurbs won't be added any time soon if it's possible at all. This is why so much focus has been on the renderer because obviously that's the prime part for animation.

Kadri


The problem in Lightwave from a modeling aspect is in a way the same. Layout got much attention in the last years;Modeler not.

efflux

The Strategy with Modo was to first get the modeling out there because that gets plenty of people in. Next they concentrated on the renderer so now people render in Modo. They then have to go out of Modo and back in again. Now they are filling out the inbetween part. It's all a precise strategy to get people into using it. Brad Peebler refered to it as "book ending" but if they want this to work, they sure as hell have to stop all these buggy releases.

Kadri


Brad Peebler sounds too much like a classic marketing guy to me.
That is what i like about Planetside. They sound more like guys you know and speak about what they have down to earth. Hi  :D

efflux

I'm not sure exactly how this works in other apps but the beauty of Modo is that everything is kind of one thing. You can animate tools in the modeler if you want. Everything can be hooked together so that every single thing can be linked and animated.

Kadri


Yeah that is what i miss since many years in Lightwave.

efflux

I think Brad Peebler is genuine even although he seems to be trying to emulate Steve Jobs. The danger is that with these buggy releases, people are going to start calling it BS the way Peebler hypes things. I think The Foundry has definitely overhyped this release.

Kadri

#89

I am just sad that the split with the original programmers of Lightwave happened.
Lightwave could be in a so much different position right now.Who knows.