Painted canyon WIP

Started by Clay, June 23, 2015, 08:36:24 PM

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Clay

Stones are getting better LOL!

Dune

What you could do (what I would do) is keep the stones much smaller and gathered in patches. So, make a PF (perlin) with white dots kind of where you want patches of stones, like deposit areas. Use that white to displace the terrain down a few decimeters, and as mask for complete coverage of those 'holes' with a mix of small and somewhat larger stones. Coverage of very small pebbles = 2, larger stones less, until the largest maybe at 0.1 coverage. Three or four sizes of stones mixed by merge shader set to highest raise.

Clay

Quote from: Dune on June 28, 2015, 02:00:20 AM
What you could do (what I would do) is keep the stones much smaller and gathered in patches. So, make a PF (perlin) with white dots kind of where you want patches of stones, like deposit areas. Use that white to displace the terrain down a few decimeters, and as mask for complete coverage of those 'holes' with a mix of small and somewhat larger stones. Coverage of very small pebbles = 2, larger stones less, until the largest maybe at 0.1 coverage. Three or four sizes of stones mixed by merge shader set to highest raise.
Interesting

DocCharly65

Getting better and better!