Painted shader + plane and or cube possible, how ?

Started by bla bla 2, July 06, 2015, 02:55:21 PM

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bla bla 2

Salut, j'ai fais un dessin avec le painted shader, que j'ai ajouté dans le plan et que j'ai mis à la vertical, et la fonctionne bien
mais pourquoi quand je veux mettre dans le cube rien ce passe. Comment on fait pour voir dans le cube ?

Hi, I draw a picture painted with the shader, I added in the plan and I made vertical, and works well
but why when I want to put in the cube that nothing happens. How do you see in the cube ? :(

Dune

It's no problem; make a painted shader inside the cube, set to postion in terrain and 3D and paint on your cube.

bobbystahr

Question: Can you just rotate the cube or do you need to go around the cube in situ to get on all 4 sides?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Don't know, I just flicked in a cube and the painter and started. But I wouldn't know why not. Just stop the painter, turn the camera around, freeze preview and start the painter again...

bobbystahr

Quote from: Dune on July 07, 2015, 11:16:29 AM
Don't know, I just flicked in a cube and the painter and started. But I wouldn't know why not. Just stop the painter, turn the camera around, freeze preview and start the painter again...

Cool, will give that a go when this insane render finishes...hour 26 and still going...all the glass and lights I guess...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bla bla 2


bobbystahr

Well today I did a bit of in depth as I awoke at 5:30 and it was still comfortable...temps rising fast here today.

In the attachment you will notice that no matter what the rotation of the Cube either a distortion of the shader or the Render Camera view shows, but moving the camera around the cube you can see all the mapping. Is there some way of locking the Painting shader to the Cube so
you can move the cube around that I'm brain cramping on? I used 4 separate cameras to map the cube, dunno if that was necessary but seemed the simplest way.
I've added the .tgd if y wanna play around
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bla bla 2

Et, pour les déplacés ?

And, for the displaced?

bobbystahr

Quote from: bla bla 2 on July 11, 2015, 12:37:55 PM
Et, pour les déplacés ?

And, for the displaced?

Look at the.tgd mate...it's all Surface layer in the Cube's Internal network...displace at will.

Regardez the.tgd compagnon ... tout est couche de surface dans le réseau interne de la Cube ... déplacer à volonté.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Oshyan

This is most likely because the Painted Shader is working in World Space, not Object Space, and is not able to respect UVs. Its use on objects is a possibility, but not its primary function, so it's not ideally suited for it. There may be a way to make it work, but my first question would be why you need to rotate the cube in the first place. Can't you just position the cube the way you want it *then* paint on it? Or would that not solve the problem?

- Oshyan

bla bla 2

Regardez, si, par exemple je déplace pas, on voit bien les tracer du painted shader.
Mais si, la deuxième image où je déplace, on voit qu'un seul côté.


Look, if for example I not move, we see much trace of painted shader.
But if the second image where I move, we see only one side.

bobbystahr

Quote from: Oshyan on July 12, 2015, 03:23:30 AM
This is most likely because the Painted Shader is working in World Space, not Object Space, and is not able to respect UVs. Its use on objects is a possibility, but not its primary function, so it's not ideally suited for it. There may be a way to make it work, but my first question would be why you need to rotate the cube in the first place. Can't you just position the cube the way you want it *then* paint on it? Or would that not solve the problem?

- Oshyan

Not a personal need, was just responding to a query, and my own curious nature Oshyan....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist