Souvenirs (Improved Final)

Started by Antoine, July 16, 2015, 11:57:12 AM

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Antoine

Nothing  too difficult here, a simple panorama, but I have still to work on the clouds and despite the fact I did put some color variations for the leaves I don't see the effect here, I don't know why. I used a power fractal through transform input shader connected to the leaf colour function, is that the correct solution ? I didn't want to use the tint diffuse colour since I don't want the colour trunk to be changed.
In this one I have experienced many crashes during the grass population stage, perhaps too many instances. This is why I didn't place vegetations on the far distance mountain.

David.

Hannes

First of all: great image!
And no, it's not the correct solution. Using your way each leaf will have the very same color variation, which won't be visible in the end from that distance.
The tint diffuse color function is the only way to get some overall variation. If you have enough RAM you could create another identical population of the trees (don't forget to use the same seed number!). In one pop you set the opacity of the leaves texture to zero, so that only the trunks show up. In the other population you set the branches' shader's opacity to zero. Only the leaves will be visible. Here you can add the color tint function.
Btw the trunks could use some more texturing. They look a bit grey.

otakar

Very nice scene. The foreground in particular looks great. The fog seems a bit grainy to me (especially on the right hand side there seem to be some speckles). Also the sky color may be too saturated?

fleetwood

#3
I have to disagree on color variation solution. Very possibly only your scales of color fractal may be off.

A power fractal connected to a transform shader with World Space checked can be connected to the color input of a leaf part very successfully to cause color variations throughout the leaves of the population.

Here is an example render using one power fractal in world space on a plant that has one leaf part. Shadows are turned off and light from the front to better illustrate the color variation.
As usual the scale of the power fractal needs to be correct. If the fractal scales were very small then all leaves would be much the same but if the scale is made bigger the variations become clear. In this case the fractal scales are 0.6, 31, 0.1

Antoine

Thank you for your help !
Yes the PF variation colour scale was correct (relating to the scale of the scene) but there are 3 different ages for  the trees here and I simply forgot to use the PF for the 2 other older ones.

mhaze

Great picture and interesting thread.

kaedorg

I totally agree with Fleetwood.
Even for single trees, it can be very important to use this method.
Here is an example with a Xfrog Maple.
Left side : PF used
Right side : original tgo
Of course, colours in PF can change as any effect you wish to give (green and orange here).

David

Hannes

#7
Wow, I wasn't aware of that. So the color tint function is just a simplified way of using a transform shader with world scale checked before the color function?! Cool!

DocCharly65

A really very good thread!

And your image, Antoine, Great!
And it will be even better if you check these possibilities with color variation.
Perhaps aditionaly you can look for a less saturated color of the trees in the foreground.

Antoine

Here an update.
I have changed the atmosphere, the sky that was indeed too saturated, new clouds, fixed the water fireflies problem and add some basic variation colour to the trunk.

David.

DannyG

Beautiful image that's for sure
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archonforest

Indeed. Very nice colors and great atmo.
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fleetwood

Has a bit of everything and a Garden of Eden quality.

Antoine

This last one finally. I was still not happy with the sky. It is more contrasted here and looks more "morning like".

David

Matt

Quote from: Hannes on July 17, 2015, 04:34:10 AM
Wow, I wasn't aware of that. So the color tint function is just a simplified way of using a transform shader with world scale checked before the color function?! Cool!

Not quite the same, because the population tint function gives every part of an instance the same tint, which can't be done any other way.

You can combine the two methods if you like.

Matt
Just because milk is white doesn't mean that clouds are made of milk.