The car cube spécial ? (Merge +sss)

Started by bla bla 2, July 18, 2015, 02:30:52 PM

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bla bla 2

Salut, comment on peut accouplé ces shaders avec un "merge", pour que je fasse la voiture dedans,
sans refaire à chaque fois, des plans ?

Hi, how shaders can be coupled with a "merge" for me to do in the car, without repeating each time, plans ?

Hannes

Hi Bastien, not quite sure, what the question is... ???
Are all these "capot"-shaders identical? If so, you don't need to merge them at all. Maybe ask your question a bit clearer and show the place where they are plugged in. You can plug one shader into several places, if that's what you want to accomplish.
And what do you mean by "Merge+SSS"? Simple shape shader? Sub surface scattering?

bla bla 2

Salut, en faite le capot_noir_1 et capot_1, c'est le "toit", j'ai juste oublié de nommé " Toit de la voiture".
Non, ils ne sont pas identique, j'ai juste fait un copier/coller, des shaders.

Pour les shaders SSS et Merge, en faites c'est le " Simple shape shader ". Et, que j'assemble simple shape shader dans le merge,
pour accoupler les shaders.

Mais au fil de ma recherche, je pense avoir trouvé la solution aux problème.
Maintenant, le souci, je n'arrive pas à mettre différente hauteurs, comme le "Toit" et le "capôt"

En espérant d'avoir bien répondu. ;)

Hi, carried in black cover 1 and cover 1 is the "roof", I just forgot to named "Roof of the car."
No, they are not identical, I just did a copy / paste, shaders.

For SSS shaders and Merge, make of it is the "Simple shape shader". And, as I assemble single shader shape in the merge,
to couple shaders.

But as my research, I think I found the solution to the problem.
Now, the concern, I do not put different heights as the "Roof" and the "hood"

Hoping to have responded well.

;)

Hannes

I'm terribly sorry, Bastien, but I still have no idea what you mean. I once had french in school, but it's a long time ago, and I wasn't quite good.
And the (Google-?) translation doesn't make sense to me as well. Maybe someone else can help?

Dune

I think Bastien has found his solution already, but it is a vague question indeed.