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Golden Sand
Golden Sand
Started by RArcher, August 18, 2007, 02:02:06 PM
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RArcher
1k+ Member
Posts: 1,062
Location: Calgary, Alberta, Canada
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Golden Sand
August 18, 2007, 02:02:06 PM
Working on creating smooth walls and a flat canyon bottom with vibrant colours. All critiques more than welcome.
Ryan Archer
www.archer-designs.com
sjefen
1k+ Member
Posts: 1,595
Location: Norway/Bergen
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Re: Golden Sand
#1
August 18, 2007, 02:29:05 PM
It's just fantastic. Love the colours
ArtStation:
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AMD Ryzen Threadripper 1950X
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Seth
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Posts: 3,686
Insane Frenchie
Location: Bretagne, France
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Re: Golden Sand
#2
August 18, 2007, 03:13:33 PM
very nice !!!
did you try with a darker blue sky ?
my gallery :
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FrankB
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Posts: 3,597
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Re: Golden Sand
#3
August 18, 2007, 03:50:23 PM
Excellent. The colors especially. You have to give a few hints on your postwork techniques. They do create a fantasy-like effect in this particular image - but then, the smooth surface might also help with that.
cheers,
Frank
efflux
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Posts: 2,172
Location: UK
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Re: Golden Sand
#4
August 18, 2007, 08:13:32 PM
Last Edit
: August 18, 2007, 08:17:05 PM by efflux
Awesome work. I love this. My only critique is due to TG2's limitations. We need to be able to do terrain like this on planetary scale because these gorge like scenes are following a certain formula of set up now. If these materials were applied to a whole planet terrain with similar gorge like structures then it would be fantastic and not necessary to block out views into the distance.
rcallicotte
1k+ Member
Posts: 9,541
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Re: Golden Sand
#5
August 18, 2007, 11:47:03 PM
Interesting effect.
So this is Disney World. Can we live here?
Superiorgamer
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Posts: 16
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Re: Golden Sand
#6
August 19, 2007, 02:02:36 AM
Thats simply amazing!!!!!!!!!!!!!!!!!!!!!!!!!!!!
duff
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Re: Golden Sand
#7
August 19, 2007, 06:00:16 AM
efflux
There is a thread somewhere about doing canyons/gourges on a planetary scale.
Try searching for "procedural canyons" or similar.
efflux
1k+ Member
Posts: 2,172
Location: UK
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Re: Golden Sand
#8
August 19, 2007, 06:19:15 AM
Thanks. It looks like there is a lot of useful info on that thread. I will look into it.
Volker Harun
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Posts: 1,490
Let there be Rock!
Location: Hamburg, Germany
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Re: Golden Sand
#9
August 19, 2007, 05:37:13 PM
Very vibrant colours ,-) Like the displacements and their look in the distance.
Overall a very eyecatching render.
RArcher
1k+ Member
Posts: 1,062
Location: Calgary, Alberta, Canada
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Re: Golden Sand
#10
August 20, 2007, 12:47:39 PM
Thanks for the comments. In terms of postwork I did the following:
1. Adjusted levels slightly
2. Followed volker's soft light overlay technique
3. Slightly increased saturation of the red and orange colours
4. Added a little vignetting to the corners to attract more interest to the center.
Most of the surreal effect seems to stem from the smooth walls and odd chopped off displacement.
Ryan Archer
www.archer-designs.com
sflynn
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Posts: 18
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Re: Golden Sand
#11
August 20, 2007, 02:57:40 PM
What beautiful colors and lighting!
Not too sure about the anthills though...
Excellent
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