@jmeyer I realized after posting you might be referring to using the vector disp with function nodes.
I've seen this work perfectly, although I've not used it. I was only talking about using Vdisp maps from other apps. I've not had much joy, if you got a bullet proof method I'm all ears.

As for the obj, when I compare both files I notice the vn set of values absent from the zbrush exported .obj
v = vertex,
vn = vertex normal
vt = I think this is UV co-ord
f = ?
So the components of a .obj from Modo (This might be standard across major apps).
v -22.5804 32.2109 99.999
vn 0.554508 0.743886 0.373035
vt 0.81451 0.08871
f 4209/342/352 4205/337/347 1091/341/351 4207/344/354
The zbrush .obj is similar to this, missing the vn values. I think it uses .mtl for that as a separate file.
v -22.5804 32.2109 99.999
vt 0.81451 0.08871
f 4209/342/352 4205/337/347 1091/341/351 4207/344/354
I might be wrong but it looks like TG doesn't like this?
Cheers
Ash