Works for me. Luminous sphere at 1000 luminosity (10m radius), Base Colours layer unchanged, added a Surface Layer with altitude restriction to 105m and a Reflective Shader child, and then a Lake object at 100m altitude. So what you're seeing is the sphere lighting up the Base Colours under it, then the reflection/specular from the Reflective shader closer to the camera, and then the reflection on the lake object even closer than that, plus some light cast by the luminous object of course.
- Oshyan