Forest

Started by Dune, October 10, 2015, 12:11:53 PM

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Dune

The area altitudes are based on a greyscale image map, derived from GIS data, simply fed into a displacement shader. The lake altitude can be adjusted of course and leaves dry and wet areas, trees are also distributed on the base of heights plus a fractal variation.

bobbystahr

Quote from: Dune on October 17, 2015, 07:32:39 AM
Same series, but earlier times. Most veggies Speedtree, except for the internal grass. With some stuff to prohibit illegal use  8)

I'd like to spend my summers at this lake Ulco...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

mhaze

Love those long shadows on the water!

TheBadger

I like the areas where there are no trees, a lot. I mean the bog-ish/ marsh like areas. Those parts are my favorite.
It has been eaten.

Dune

Next will be a more recent period, same area. First iterations, still issues to solve.

archonforest

Great details here! :)
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

masonspappy

Thing I really like about Dune's images is that there is so much to look at and explore.

DocCharly65

As so often: I don't know what to say when I see this perfection...

Clay

That turned out pretty nice!

Dune

But not what I intended yet. I first had this purple bands, but got rid of them ( turned out to be the terrain colors masked by height, which touched the very tips of grass using the same colors, logical of course) Now there's too bright color specks, and the whole thing seems too 'grainy', so there's work to do.

DocCharly65

I don't really feel disturbed by the bright area (You mean the last of thhe 3 pics?). Looks a bit like sandy area with deforestation. What if you put sume tree stumps there?

Dune

No, that is indeed a sandy area (so I got that right  ;)), but in the second image there's a lot of hard colored grain on the left side.

Dune

Lowres update with a different pattern of agricultural use, but needs work (like on the paths).

And a crop of the forest render. All ST trees.

DocCharly65

Great again Ulco  :)

The path on the right side seems ok for me. With the path on the left side you are right. Something is strange but I am not exactly sure what disturbs me. Perhaps too roughly displacement?
I love the water trickle next to the path! I wan't to get a dog and walk there.  :)

The second image is just beautiful in my eyes.

Dune

I changed the paths mask by color adjust to harden the edges, but that doesn't work out very well. And indeed it's too rough, also in color maybe.
Venturing near the water will get you wet socks; it's boggy there  ;)