Erosion shader

Started by Dune, November 03, 2015, 02:10:48 AM

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Dune

Tested the latest erosion shader, a genius work by Daniil. Eroding a simple soft perlin terrain, and using the deposition mask for some snow fields. Masking a rocky promontery, I added some extra displacements.

AP

Very, very neat.

Where there improvements added to the deposition itself with this latest version?

Dune

Can't tell you, as I don't exactly know. Flow map (for rivers) has been greatly improved, but I haven't used that yet in the latest version.

AP


mhaze

Nice work! I'm hopping up and down waiting to play with this :o

AP

Agreed. Something i have been keenly investigating for many years.

Dune

Won't be long, I think...


Oshyan


mesocyclone

Sorry the nooby question, but is this shader the same one inbuilt into the "heightfield add operator"?

Oshyan

No, this is an entirely new shader developed by Daniil Kamperov, an independent programmer who is using the Terragen SDK to realize is unique ideas about procedural erosion. He is entirely responsible for the development of this plugin. He's hoping to make it available more publicly in the relatively near future. :)

- Oshyan

mesocyclone

Quote from: Oshyan on November 03, 2015, 03:45:45 PM
No, this is an entirely new shader developed by Daniil Kamperov, an independent programmer who is using the Terragen SDK to realize is unique ideas about procedural erosion. He is entirely responsible for the development of this plugin. He's hoping to make it available more publicly in the relatively near future. :)

- Oshyan

Thanks for the answer.  :) Is it paid?

Oshyan

That will be up to Daniil, but I believe he has said he will not charge for the initial (beta?) version.

- Oshyan

AP

Quote from Daniil:

I just don't feel that it is right to ask money for it because it is quite inconvinient and unrealistic for regular use. :)