I am a bit disappointed that nobody dives into this, so I'll post again in a separate thread.
My head is spinnning around it, but it needs a clear view perhaps. The forum used to be so experimental and challenging, so here's your chance, wise guys! Figure out how to translate the white radiant lines onto a flat surface.
It would be a very decent way to enhance planet/crater landscapes. The same dots to be used in reduced size for the craters (and with a rim, using a merge shader), and the radiants as mask for (non-)rock distribution.