I'm not sure I totally understand your scenario. Where is this deposition mask coming from? If you're just trying to control Fake Stones distribution, use a *Distribution Shader* (fed into the Mask input of the FS). Surface Layers are useful if you want all the other features they have, and if you want them to apply color, but otherwise they're kind of pointless in your scenario (i.e. simple masking/distribution control).
- Oshyan