restrict FS by height thru deposition shade

Started by bobbystahr, November 24, 2015, 04:51:17 PM

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bobbystahr

Any idea how to do this. I have a scene with deposition mapped and I add the FS as a child but nothing I do from that point affects their height or slope. Is this normal? Is there a work around. Trying to do a rock fall on the deposition.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

AP

Use another Surface layer as a child of the main Surface layer to control the Fake stone distribution. The main Surface layer is where your Deposition map mask would be connected to. That mask would remain unaffected and you can allow free reign to your Fake stones.

bobbystahr

#2
Quote from: Chris on November 24, 2015, 05:53:09 PM
Use another Surface layer as a child of the main Surface layer to control the Fake stone distribution. The main Surface layer is where your Deposition map mask would be connected to. That mask would remain unaffected and you can allow free reign to your Fake stones.

I went with just stacking up Surface layers for each size with the colour on the Surf layer off...seems to be working...added a paint shade to limit the rockfall to an area as we. Still testing textures...will post when done.
Well here it is, I call it done because at 19h10m23s I'll not be doing this again..13 hours for the water....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Oshyan

I'm not sure I totally understand your scenario. Where is this deposition mask coming from? If you're just trying to control Fake Stones distribution, use a *Distribution Shader* (fed into the Mask input of the FS). Surface Layers are useful if you want all the other features they have, and if you want them to apply color, but otherwise they're kind of pointless in your scenario (i.e. simple masking/distribution control).

- Oshyan

bobbystahr

Quote from: Oshyan on November 24, 2015, 06:54:10 PM
I'm not sure I totally understand your scenario. Where is this deposition mask coming from? If you're just trying to control Fake Stones distribution, use a *Distribution Shader* (fed into the Mask input of the FS). Surface Layers are useful if you want all the other features they have, and if you want them to apply color, but otherwise they're kind of pointless in your scenario (i.e. simple masking/distribution control).

- Oshyan

I'll bear that in mind for the next time, my clunky method seems to be working for now, thanks. I do tend to overcomplicate things sometimes.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist