Surface Layer in Rock ignoring Shadows?

Started by WAS, January 08, 2016, 03:07:20 PM

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WAS

Trying to do some new mossy rocks, this time procedural, but having a strange issue. The surface layers for the surface texture seem to be ignoring shadows.



Any ideas? Should I compute normal before any surface layers?

bobbystahr

#1
fakestones..if so maybe.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

WAS


Kevin F

You sure have a lot of questions on this forum WASasquatch! :)


Nothing wrong with that, just that I'd like to see some of your finished work.


You seem to be working so many different scenes, and each one presents you with problems.


No offence meant. ;)

bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

WAS

#5
Quote from: Kevin F on January 09, 2016, 06:16:47 AM
You sure have a lot of questions on this forum WASasquatch! :)


Nothing wrong with that, just that I'd like to see some of your finished work.


You seem to be working so many different scenes, and each one presents you with problems.


No offence meant. ;)

That is what happens when you learn new software and want it to do specific things through experimentation. Terragen also doesn't have appropriate documentation or tutorials like any other professional software (You could be helping with that). Most is also outdated... And I use Terragen free. Nothing to share unless it's render and much better settings, in that area, I have like 7 images. All available.  Lol If there is one thing Terragen needs more then anything, is another 100,000 users asking questions and submitting tutorials, and getting problems solved so people can understand the under-appreciated software. Lot of people suggest using Vue mainly in the principle there isn't much help or documentation here...

If a scene isn't producing problems like every other person which press you to make new unique approaches, you aren't working hard enough imo. No one here is a master of Terragen, hell even some of the most impressive people ask questions. Lol

I would like to see you ask more questions Kevin. Icy Erosion is getting there.

WAS

Is it possible that the model is letting light through because it works off of limited faces (in this case 200)



Same look with computer normal, or terrain (just for the heck of it)

bobbystahr

maybe post the .tgd and we'll/I'll have a run at it
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Oshyan

Quote from: bobbystahr on January 09, 2016, 03:22:10 PM
maybe post the .tgd and we'll/I'll have a run at it

Agreed. It's really hard to say what might be going on here without seeing a TGD since we have no idea how you have setup the texturing there.

- Oshyan

WAS

#9
It's just a updated version of the highland boulders I did awhile back revised with procedural texturing. Found someone using the old version without proper mask setup and wasn't getting the right results.

Some of it is shadowed, others areas aren't.

bobbystahr

Well the best I can suggest is up the displacement tolerance  in the boulder and render at as high an AA as you can/dare. I disconnected the compute shaders to no effect...Really I dunno..sorry I also lowered subdivide to 1
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Oshyan

It's not a quality/detail issue, it's a setting that is conflicting/causing problems somewhere. In this case it's the Smoothing Effect in the Rock Moss Shader v0.1 shader that's at the end of the shader chain. There's a lot of other questionable stuff going on in here, the Compute Normals for example seem pretty unnecessary and are increasing render times. But the Smoothing Effect is the source of the lighting problem. I would guess this is because Smoothing Effect is meant to be used on the planet surface with displacement and it isn't setup to work right on an object.

- Oshyan

WAS

Quote from: Oshyan on January 09, 2016, 07:53:10 PM
It's not a quality/detail issue, it's a setting that is conflicting/causing problems somewhere. In this case it's the Smoothing Effect in the Rock Moss Shader v0.1 shader that's at the end of the shader chain. There's a lot of other questionable stuff going on in here, the Compute Normals for example seem pretty unnecessary and are increasing render times. But the Smoothing Effect is the source of the lighting problem. I would guess this is because Smoothing Effect is meant to be used on the planet surface with displacement and it isn't setup to work right on an object.

- Oshyan

Aha, the smoothing effect was from a planet. As this shader is not meant for a rock object.

The compute normal was an effort to remedy the problem as talked about above.

icarus51

Quote
That is what happens when you learn new software and want it to do specific things through experimentation. Terragen also doesn't have appropriate documentation or tutorials like any other professional software (You could be helping with that). Most is also outdated... And I use Terragen free. Nothing to share unless it's render and much better settings, in that area, I have like 7 images. All available.  Lol If there is one thing Terragen needs more then anything, is another 100,000 users asking questions and submitting tutorials, and getting problems solved so people can understand the under-appreciated software. Lot of people suggest using Vue mainly in the principle there isn't much help or documentation here...

If a scene isn't producing problems like every other person which press you to make new unique approaches, you aren't working hard enough imo. No one here is a master of Terragen, hell even some of the most impressive people ask questions. Lol

I would like to see you ask more questions Kevin. Icy Erosion is getting there.

Hi WASasquatch, and all,

I completely agree with your statement. For me Terragen is beautiful but very complicate, often i get strange issues and not having a detailed manual (hopefully in my language) i have to try and try and try... to understand the errors and the bugs or see if i understand something without bother others with my problems.
This is frustrating, guys, but nobody has science infused. Terragen is a fun but i would want to make my best, if you understand. English in not my language and this is another problem in addition to others. Excuse me for this speech, and for my english, but unfortunately I do not find manuals or detailed instructions in my language (and updated) and then I manage that by myself, often finding myself in trouble for things perhaps banal.

I do not do competitions nor representations, I just want to spend a little time to forget the troubles of life enjoyed by Terragen. The forum i think there is even for this, or am I wrong?

I conclude here.
With esteem and without malice. :D



I

bobbystahr

Quote from: Oshyan on January 09, 2016, 07:53:10 PM
It's not a quality/detail issue, it's a setting that is conflicting/causing problems somewhere. In this case it's the Smoothing Effect in the Rock Moss Shader v0.1 shader that's at the end of the shader chain. There's a lot of other questionable stuff going on in here, the Compute Normals for example seem pretty unnecessary and are increasing render times. But the Smoothing Effect is the source of the lighting problem. I would guess this is because Smoothing Effect is meant to be used on the planet surface with displacement and it isn't setup to work right on an object.

- Oshyan

Well solved....I got lost in his network and had the onset of a weather change migraine,,,was at the limits of my coherence....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist