Fake stones

Started by Clay, February 05, 2016, 02:43:13 PM

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Clay

So been fiddling with fake stones, if interested here are the settings for these pesky lil critters:-)
Seed 48811
Scale/Density
*stone scale 12
Stone Density 0.7
"vary density checked" 1
Density seed 41275
Density variation scale 10

SHAPE
Stone tallness 0.66875
Pancake Effect 1.85
only displace upwards checked

Everything else is default settings
I added this displacement function to a surface shader as a child layer that way you can control the altitudes slopes etc as to where you can place the stones, then in the stones you can add the color, image map or whatever. Hope this helps anyone out.


bobbystahr

I'm being lazy today, could you post the .tgd file please?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Clay

Quote from: bobbystahr on February 05, 2016, 02:54:34 PM
I'm being lazy today, could you post the .tgd file please?
hahaha, yeah should be there any second now:-)

mhaze

Nice stone but notice what happens as they fade out!

Clay

Fade out? They seem to look fine, guess it depends on the effect you're after:-)

Clay

Making progress on this one..off and on:-)