Populations will be controlled by applying a distribution node to the outside as you were trying before. A distribution node will control for slope and height. It can be applied and then can be further manipulated by applying a fractal to break up the distribution.
A distribution node can be applied to pretty much everything from objects to shaders to functions. It is pretty powerful, but can be limited. For example you cannot directly tell a distribution node to limit by a slope and also tell it to "exclude" some factor. In other words the distribution node will apply evenly through out, within the confines of its parameters.
However, you can limit the area that a distribution node effects by simply adding a simple shape node. IN this case if attached properly, the distribution node will then only happen with-in the area of the SimpShape. And with the SimpShape node like the distribution node, they can be applied to almost anything and used many times each with different settings.
Think in layers. Apply nodes in combinations.
One method when you are getting started is to start with a SimpShape node. So limit anything that happens to a one or two square mile radius. This way, you will not get distracted by an entire planet. So there will only be displacement in the area of the SSS, and everything outside will be flat and default.