ST; interesting extra feature!

Started by Dune, February 09, 2016, 07:51:57 AM

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Dune

Just a note about Speedtree. Never knew this, but Jochen made me aware (thanks again, Jochen!); with a 'cage' setup trunks and branches can become one structure with smooth transistions and adjustable texture flow. Terrific software. A quick try is illustrated.

Kadri


As a quick try this looks much better in that regard indeed.

Dune

Yes, doesn't it? Here's an equally quick landscape with some flowers and the (shared) grasses. Now to work on the tree...


masonspappy

so it looks like the transition is accomplished by smooth the boundaries where similar textures touch each other?

Dune

Yes, branches  'grow' directly out of the trunk mesh, so it's one mesh. Texture flows with it. Whereas normally (ST and XFrog) branches are separate items roughly sticking out of the trunk.

mhaze


Dune


fleetwood

Thanks, that is interesting. I have ST but for some reason find myself not spending any time working with it.

Tangled-Universe

It's not perfect but looks waaayy better than what has been possible before and probably *much* easier also!
Yeah, I like it :)

yossam

Thanks for the info Ulco................ ;D

Oshyan

Ah! Nice to finally see an app doing this. The results look rather simple and overly smooth, but I'm sure with some tweaking it could look great, and the geometry is more correct of course. So ultimately it's a very good thing.

- Oshyan

Dune

Thank Jochen! Not me. He found out about it. As usual I don't read but just try stuff.
I think if handled carefully with enough polys, this is great indeed.

Tangled-Universe

It's a pity that trees are so nasty to unwrap, otherwise it would be just great if you could easily paint your textures on the tree and thus have much better control over the 'flow' of the textures from stem to branch.

Dune

In ZB I make polygroups and unwrap, then in LW I rotate each polygroup's UVmap (unwelded) and shove around so the textures neatly fit, quite doable.