Hey Dune & Kadri,
*attached image*
To clarify what I mean, essentially I just want to be able to export the mask exactly the way the red "mask" in the render is, so I can use that in Maya and have a custom shader for only that part.
So, I guess I want to be able to export the material and the way its applied to the geo, as a file(mask). I know you can do it in World Machine but I have no idea how to do it in TG3.
Many thanks,
-Alexander Isaksson