Looking at your setup I'd say the fractal terrain is imposed onto your image map terrain as well as the whole planet. If you need to have the exact contours of the image map, that would be no good, but for a natural blend and not too heavy displacements in the image map, it would work.
Regarding colors; you can use any combination of power fractals for colors (watch out for too hevay displacement in these PF's; uncheck if you don't need it), the first can be 2 colors, every one below needs to have one color. You can also use the merge shader, or a stack of surface layers, which has the benefit of setting it to less coverage for better blending. The add these lines as child to a surface shader, and set slope and altitude restrictions. That's one way, there are many ways! Changing the PF's noise, and its particulars can give interesting results, just play with the values and don't just use the sliders, but type in numbers, even negatives, good fun!