test roche n5

Started by Jo Kariboo, June 20, 2016, 10:25:49 PM

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mhaze


AP

The thumbnail looked almost photographic. This is a very good example of vegetation distribution and color. The rock strata looks nice along the upper peaks as well. The tree lighting looks slightly off but it may be just on my end. It seems rocky mountain-like overall.

Hannes

Yes, it looks very realistic. Beautiful image!
One thing, I don't think these boulders would rest on these slopes for long. Looks quite dangerous! ;)

bobbystahr

Looks much better in this forum than the FB display...once again, beautifully composed....but I have to side with Hannes on the boulders...the whole scene was so overwhelming I failed to notice/focus on those. Maybe with decreased height and more pancake-ing they'd seem more entrenched in the ground.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

I agree about the loose rocks. Or they should be part of a collapsed slope of debris if you can paint that in. I also think the large tree on the left is not on par with the quality of the rest. What if you get rid of that?

bobbystahr

Quote from: Dune on June 21, 2016, 08:25:10 AM
I also think the large tree on the left is not on par with the quality of the rest. What if you get rid of that?

or as it seems to be part of a population set it to Ultra quality(slowest) and it should help.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

AP

True, the stones would be built up as rock talus more at the base of the mountain. A minor deal.

Jo Kariboo

Thanks all for suggestions. All the trees are in ultra quality (slowest). For the trees at left it probably just a bad quality tree.

DocCharly65

Perhaps the rocks deeper in earth... But in general: Very realistic!

Jo Kariboo

Quote from: DocCharly65 on June 22, 2016, 01:27:58 AM
Perhaps the rocks deeper in earth... But in general: Very realistic!


Thanks DocCharly65!
I like the idea of the fake stone more deeper in earth, but I have no idea how.  ???
Do you have a sollution? For objects is easy but for fakes stone I do not. Thanks

DocCharly65

I am not sure but perhaps it could have to do something with the height and the pancake effect (I can't look for the correct node at the moment - sorry)

My personally trick if I don't find other solutions would be to retouch with plants...  ;)

luvsmuzik

I had a little luck using FSS as a child of a surface layer. Like hooking it to individual layers and from there you can assign different colors, size, and density per layer, etc. I also used a distribution shader to assign altitude and slope when hooking a FSS to the base layer. Depends on what you have hooked to each surface, but it usually works for me.

I also was wondering about setting population to random size and rotation but that is getting complicated for me.

Great render btw!

archonforest

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