test roche n5

Started by Jo Kariboo, June 20, 2016, 10:25:49 PM

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Oshyan

Just a quick note, remember that the "Ultra" and other quality settings for rendering only have an effect when *not* using Raytrace Objects! Which you should almost always be doing (raytracing objects I mean). In other words those settings for "ultra", etc. rarely matter. ;)

- Oshyan

Jo Kariboo

Quote from: Oshyan on June 25, 2016, 03:02:12 AM
Just a quick note, remember that the "Ultra" and other quality settings for rendering only have an effect when *not* using Raytrace Objects! Which you should almost always be doing (raytracing objects I mean). In other words those settings for "ultra", etc. rarely matter. ;)

- Oshyan


Thanks Oshyan for the reminder!

Jo Kariboo

Quote from: DocCharly65 on June 23, 2016, 09:55:07 AM
I am not sure but perhaps it could have to do something with the height and the pancake effect (I can't look for the correct node at the moment - sorry)

My personally trick if I don't find other solutions would be to retouch with plants...  ;)


Thank you for your reply!  :)

bobbystahr

Quote from: Oshyan on June 25, 2016, 03:02:12 AM
Just a quick note, remember that the "Ultra" and other quality settings for rendering only have an effect when *not* using Raytrace Objects! Which you should almost always be doing (raytracing objects I mean). In other words those settings for "ultra", etc. rarely matter. ;)

- Oshyan

D'oh....why do I always forget that...for some reason I had it in my brain that it only worked on populations and i forget the ray trace feature....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Jo Kariboo

Quote from: luvsmuzik on June 23, 2016, 10:08:47 AM
I had a little luck using FSS as a child of a surface layer. Like hooking it to individual layers and from there you can assign different colors, size, and density per layer, etc. I also used a distribution shader to assign altitude and slope when hooking a FSS to the base layer. Depends on what you have hooked to each surface, but it usually works for me.

I also was wondering about setting population to random size and rotation but that is getting complicated for me.

Great render btw!


Thank you for your reply. I tried your approach in the days, I'm not sure I understood the techniques. Hopefully tg4 easier for simple adjustment. :)

Jo Kariboo

Although I have not yet found the solution to the fake stone. I made some adjustments and tried a new POV.

bobbystahr

Quote from: Jo Kariboo on June 25, 2016, 09:21:49 AM
Although I have not yet found the solution to the fake stone. I made some adjustments and tried a new POV.

To me they seem more 'in'  the ground...Like the new PoV
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

mhaze

#22
You won't find boulders on slopes greater than 45 degrees and the larger ones are generally lower down.  I maybe teaching my Grandmother to suck eggs here but If you use 3 sizes of the fake stone shader merged with highest raised set and plugged into a surface shader with slope max set to 50 and fade zone to 5 you'll get a good result.  I'm not sure why your stones seem to be balancing on points but play with the pancake/height settings.

Jo Kariboo

Quote from: mhaze on June 25, 2016, 11:30:32 AM
You won't find boulders on slopes greater than 45 degrees and the larger ones are generally lower down.  I maybe teaching my Grandmother to suck eggs here but If you use 3 sizes of the fake stone shader merged with highest raised set and plugged into a surface shader with slope max set to 50 and fade zone to 5 you'll get a good result.  I'm not sure why your stones seem to be balancing on points but play with the pancake/height settings.


Thank you very much mhaze for tour observation. I should these days try new test with your tips.

Jo Kariboo

Finally I redid completely the fakes stones. After some test I used the same value slope contrains of  the two previous picture is 65/20. For larger fakes tones  that have perceives left down they are on other surface layer to a different altitude constraint.
Thanks for watching!

bobbystahr

Quote from: Jo Kariboo on June 26, 2016, 01:44:57 PM
Finally I redid completely the fakes stones. After some test I used the same value slope contrains of  the two previous picture is 65/20. For larger fakes tones  that have perceives left down they are on other surface layer to a different altitude constraint.
Thanks for watching!

much more better stones...well handled.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

AP

Excellent progress with the stones. The slight clouds and haze are a good touch. It all looks very natural in this setting.

Dune

Yes, this looks way better.

mhaze


DocCharly65

For me it's good now! Very good!