Many Thanks for all the information Oshyan,
Keep in mind the intent of my initial render is as a
test and way of learning what it takes to convert older cloud layers that worked well in T3 to
similar looking layers using the new clouds of T4.
Obviously, the intent of using 0 voxels was a baseline test needed to establish what would otherwise be an unknown. Frankly I'm fairly surprised to see
any cloud effects at zero, but there is certainly something produced other than blue sky

.
Having no access to the design or code being executed, I'm in the position of examining what amounts to a black box so bear with what seem like foolish tests to you. In first tests with unknown parameters I will always try zero or negative values in order to know what happens at the extremes.
The five layers from top down are :
1. high pinkish wispy layer
2. a yellowish wispy layer
3. darker gray cumulus layer
4. rain virga layer stretched in Y and also rotated to slant it
5. ground fog layer
I used cloud GI set at still/very high because it is the best available setting, I don't have pre-knowledge of what it will do (again these parameters are like a black box to me) , and my personal inclination is always to try out high settings.
I used GI prepass values of only 1/1,
not because of noise but in an attempt to lower the horrendous prepass times I was getting which took 8 hours to run before even one final render bucket would even start to fill.