An another causse scene

Started by Antoine, August 02, 2016, 08:05:51 AM

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Antoine

Hello,

Here a new scene I began with TG4 but as my computer is offline, the beta runs for me in demo mode. I was hoping final version would be out by august 1 but as it is not the case I have rendered the scene with TG3 where I had to reconnect some broken nodes. I had also to remove the V3 clouds.
I have added a cromlech to embellish the image.

While I was populating grass I was hoping about the possibility to randomly and slighly rotate the plants also in x and z axis. In this way with the help of some power fractal it would be possible to simulate patch of wind on high grass in the meadow for example. Could such a feature be added in a future version ?

David


Dune

Looks really nice.

Rotate in X and Z can be done by rotating the pop by the terrain, but you need to set that in the pop. Using an end compute normal (default 1m patch) for the pop to sit on gives a good enough value in this case I think for the instances to conform to small displacement angles in the terrain. I usually raise the first number and lower the 2nd and 3rd in the rotation tab.

Antoine

Thank you Ulco ! I will have to try in a future scene.

David


ajcgi

I just learnt the words causse and cromlech. :D
Lovely composition there.

zaxxon

Very, very nice image. The populations and textures are excellent!

bobbystahr

Nice man...the stone ring is also very effective
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

Quote from: ajcgi on August 02, 2016, 09:56:49 AM
I just learnt the words causse and cromlech. :D
Lovely composition there.

so...what does causse mean then?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Antoine

Causses are plateaux south of massif central, France (altitude 700 to 1100 meters generally) greatly eroded with sometimes gorges in between. Most are quite desert landscapes.

David

bobbystahr

Quote from: Antoine on August 02, 2016, 01:07:18 PM
Causses are plateaux south of massif central, France (altitude 700 to 1100 meters generally) greatly eroded with sometimes gorges in between. Most are quite desert landscapes.

David

Thanks very much...google translate and Dictionary couldn't help me
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

yossam


bobbystahr

Quote from: yossam on August 02, 2016, 09:54:26 PM
Bobby try Yahoo............. :)

who?    kidding, been a while since I even saw the word...will re bookmark it
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Oshyan

Very natural-looking scene. Great vegetation! Looking forward to seeing the TG4 version.

- Oshyan

Hetzen

Very subtle and effective population masking, looks very natural. Maybe a bit more roughness on the alter rocks. Using a Transform Input shader with the Use World Space box checked at the start of your colour fractals will keep them pin sharp and not relying on displaced normals for its mapping.

DocCharly65

Looks very real and authentic. I like especially the gound with the grass patches and the dirt and small stones.