V.4 of the cove, adjusted some wave effects and lighting. Now on the brown rocks to the side..I think its a lil glitch in the image tiling, I used a seamless image map on the rock textures so I might just need to adjust the gap it cuz its showing the base brown shader. Dunno will have to play with it a bit before the beta 4 time runs out, also any notice that the new cloud functions seem to be a lil cartoony and takes longer to render than V. TG3? I'm running a iMac 27 inch i7 4 core with 16 gigs of ram, a NVIDIA GeForce GTX 680MX with 2 gig of ram and a 3 TB hard drive.