Thanks for the outline of your method, I've used the idea of feeding the output of one noise into the input for another before so the part that interested me was your technique for mixing in the smooth highlights.
After some experimentation I got this eroded copper effect. No negative displacement, Colour Adjusts to control reflectivity and roughness with the fine detail being generated by adding a low intensity Power Fractal the the first noise output so I'm guessing that my nodes are somewhat different from yours. I'm trying to apply it to an imported object but fine tuning the scaling is prooving more troublesome than expected.