Stream

Started by Dune, September 08, 2016, 09:13:41 AM

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DocCharly65

#15
This project will be very nice!

In the pics of your last post I can see that the water is not very deep or especially in the first image it's flowing quite slow. In that case it's ok that the stones keep dry.

In your renders I have the feeling of fast flowing and a bit deeper water, what is the reason that I was prefering the image with the more wet stones.

(I even would think it could be nice to have small drops falling into the grass and over the stone group in the middle)
Very curious, where this goes  :)

Dune


ajcgi

Quote from: DocCharly65 on September 09, 2016, 02:52:52 AM
This project will be very nice!

In the pics of your last post I can see that the water is not very deep or especially in the first image it's flowing quite slow. In that case it's ok that the stones keep dry.

In your renders I have the feeling of fast flowing and a bit deeper water, what is the reason that I was prefering the image with the more wet stones.

(I even would think it could be nice to have small drops falling into the grass and over the stone group in the middle)
Very curious, where this goes  :)

Totally agree with this.
This is such a beautiful image. It brought back memories of holidays and so on. I actually sighed a breath of relief.

inkydigit

Hi Ulco!
The 'believability' factor is to the max here; the detailing is meticulous and exquisite!
(as always!)
- But you are Dutch... so this can be expected, I know!!
:)


Dune


René

Quote from: Dune on September 08, 2016, 09:25:19 AM

I tried also to get the water to be warped with the stones, as if water is being pushed aside by them, so I used the mask for the stones to do that, but it's not perfect yet.

Both are very nice. Have you tried warping the water with the stones themselves, or with a combination of the stones and the mask?

Dune

The stones themselves are too hard for subtle warping, I've tried that before. You get very hard edges in the water. But there are ways.... (no doubt).

René

Softening the stones with a compute normal might work, although it's tricky because the stones don't always get softer but just 'different'

René

Or extracting a mask from the stones and blur it in Photoshop. But that would only work local of course.

Dune

Thanks for thinking along, René. I try to use as little compute nodes as possible, and also don't like making a mask and then reimporting. It should all be in one go. But there are other ways (like taking it through a displacement to scaler and then a smooth step).
I'm experimenting with some flat rocks now, getting along quite nicely.

bobbystahr

Here we go, just what I been awaiting...Rene and Ulco jamming...woo hoo...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

 ;)

After an almost 4 hour render this came out. It's not nearly what I had in mind, but learned some stuff again. The water takes awfully long, especially the shiny foam parts, so I have to change some things anyway.
No water warping here, despite the title  ;)

Hannes

The rocks look fantastic!! A bit darker colour where the rocks are wet would be nice. Looking forward to the next iterations.


bobbystahr

How do y get it apparently flowing downhill like that?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist