Stream

Started by Dune, September 08, 2016, 09:13:41 AM

Previous topic - Next topic

masonspappy

What puzzles me is how you can set up a node array like that and not get headaches?

bobbystahr

Quote from: masonspappy on September 11, 2016, 11:30:32 AM
What puzzles me is how you can set up a node array like that and not get headaches?


Heh heh...meat ooh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

DocCharly65

#32
Last one is great again.
Perhaps a bit more structure to the foamy things in the water?


Quote from: masonspappy on September 11, 2016, 11:30:32 AM
What puzzles me is how you can set up a node array like that and not get headaches?

I am always at the limit to not criticize anything that has more nodes than I understand  ;D ;D ::)
and in Ulco's renders that's almost all the time so  ::) ;)
But for improvement of my images I also ask colleagues here who are not involved in any graphics or design. They often give me simple and interesting hints.

Dune

#33
@ Bobby: I don't know. Probably the stretched foam.
@ Masonspappy: as long as you name each node according to what it does, it's pretty good to read. Naming is crucial!!! If you just have a hundred standard nodes, you have to interpret the whole line, which is much harder.
@ Nils: I had displacement in the foam in my earlier attempt, but placed a RT-reflective shader after it, which caused the long render time. So I dumped the displacement and put the reflective before the foam (and added another non-RT after). Much faster. But I have to add some displacement again, you're right.

2 more versions as tests. Got something better than this brewing....

Dune

A few more trials.



Hannes

Better and better. I still think the edges of the riverbed should have some much darker and wet area where the water touches it.

DannyG

Again, another great set Ulco
New World Digital Art
NwdaGroup.com
Media: facebook|Twitter|Instagram

j meyer

The undercuts at water level are a nice addition and enhancement. 8)

Enjoy seeing these trees every single time. ;)

Dune

Stop nagging, Hannes! I'll make it darker  ;)
@Jochen; I'll try to use them more, but there are so many trees to use by now....