Geese

Started by Dune, September 23, 2016, 02:01:28 AM

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Dune

I made some new Greylag geese yesterday. Texturing was quite a job, but they turned out pretty nice. Two versions.

DocCharly65

Both very good and absolutely realistic in my eyes.

What makes the second perfect for me is the direction of the humans view. It makes more sense for me. Perfect!  :)

masonspappy

Nice! What app you using to create the geese?

Dune

Lightwave to build the blocky goose shape, then ZBrush to sculpt and UV, Lightwave again to check the UV map and unweld (or the UV will be torn and stretched), then Poseray to enlarge 100x, weld and check the UV, then Mudbox to adjust some poses (which needs a really large shape, hence the 100x, or vertices will be all stretched and strange), then Poseray again to reduce 1/100 again and save the UV base, then Photoshop to paint and clone in the UV texture, checking it every time in Poseray. Probably way too much steps, but I am still learning  ::)

Antoine


Kadri

Quote from: Dune on September 23, 2016, 05:18:49 AM
Lightwave to build the blocky goose shape, then ZBrush to sculpt and UV, Lightwave again to check the UV map and unweld (or the UV will be torn and stretched), then Poseray to enlarge 100x, weld and check the UV, then Mudbox to adjust some poses (which needs a really large shape, hence the 100x, or vertices will be all stretched and strange), then Poseray again to reduce 1/100 again and save the UV base, then Photoshop to paint and clone in the UV texture, checking it every time in Poseray. Probably way too much steps, but I am still learning  ::)

Phew!
I like them both.

masonspappy

Quote from: Dune on September 23, 2016, 05:18:49 AM
Lightwave to build the blocky goose shape, then ZBrush to sculpt and UV, Lightwave again to check the UV map and unweld (or the UV will be torn and stretched), then Poseray to enlarge 100x, weld and check the UV, then Mudbox to adjust some poses (which needs a really large shape, hence the 100x, or vertices will be all stretched and strange), then Poseray again to reduce 1/100 again and save the UV base, then Photoshop to paint and clone in the UV texture, checking it every time in Poseray. Probably way too much steps, but I am still learning  ::)

I got tired just reading your  process   :o

luvsmuzik

Very realistic again! I assume those geese are a population. I shall have to search for random rotation? Love how they are not all facing the same direction. Wonderful vegetation distribution as well.

Please don't tell me you had to make a special mask with dots for those geese to land on. HA!

Jo Kariboo

Superb !!! The distribution of elements make a very beautiful composition. Also I like his tall grass and the light.

Hannes

Awesome!!! I agree about the FOV in the second one, but the first one is superb as well.

fleetwood

Both looking really good. I think the hunter is going to be successful.

Dune

Thanks guys. I've made an early morning version, and added the geese to the alien creek and did a fast crop render, just for fun. I think I need to work on the beak/bill just a little more, and perhaps try some other poses. Rigging is still out of my league, though.

Kadri


I very much like especially the first one Ulco. Very nice:)
I think you already use the same method, but for objects that are small or a little far away i don't bother with rigging.
I just break the parts and move them.

luvsmuzik

All great! Are the wings of your goose a seperate mesh that is rotated then attached to the body of the goose? A walk sequence looks easily doable here.

I know if I can figure out rigging, you should have no problem....

Dune

No, the goose is one piece. I can probably figure out rigging, but never tried. In my conception it's a tedious process. I should... one day.
I cleared out the alien trees and early amfibian.....