So, what I'm doing is making an eye-level skybox of a mountainous area with lots of rocky areas and height variations and so on. The problem that I'm running into is that every skybox method I've run into says that global illumination should be turned off to prevent seams... but without it, the shadows are pretty much black. I've tinkered around with the Enviro Light and Sunlight settings, but I haven't been able to get a brighter shadow.
I was curious if there's anything I can do to get around this, or if there's a specific GI setting that won't produce seaming.
Thanks in advance guys, I know you'll know what to do!