Exploring

Started by fleetwood, October 13, 2016, 10:58:04 PM

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fleetwood

New discoveries in the old sculpture garden.




Sculpture scans - Artec Scanners
vegs - xfrog, Dune, T3 pack
girl - AXYZ Designs

yossam

Nice, like the rocks.  :)

Dune

Yeah, they're really good. Nice shapes and textures. No scans, I suppose?

mhaze

I like the rocks too, they have good forms and excellent textures.

DannyG

New World Digital Art
NwdaGroup.com
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bobbystahr

Fun image , Great rocks....would you consider shading a .tgc of the surface texture. Being colourblind I find mixing surfaces frustrating  and as such I collect surfaces to start from or use right out of the box.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

fleetwood

Thanks, rocks are large fake stones. The large spires are from a fairly large scale and soft transition tallness fractal being used (small scales make ugly spikes) . The textures are a combination of my own rock photo tiles and color and displacement power fractals. I like to merge two tile images right away. This allows changing the image shader RGB multiply levels slightly if wanted and then changing the merge slider or power fractal controlling the merge to give a huge number of final colors and textures even if you had only two tiles in your library.     

bobbystahr

Quote from: fleetwood on October 14, 2016, 10:38:25 AM
Thanks, rocks are large fake stones. The large spires are from a fairly large scale and soft transition tallness fractal being used (small scales make ugly spikes) . The textures are a combination of my own rock photo tiles and color and displacement power fractals. I like to merge two tile images right away. This allows changing the image shader RGB multiply levels slightly if wanted and then changing the merge slider or power fractal controlling the merge to give a huge number of final colors and textures even if you had only two tiles in your library.     

O K...cool...I have some great rock maps that I use as a base in a similar fashion...thanks for the explain....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

fleetwood

#8
Bobby, I didn't mean to ignore your request. Your post came as I was writing mine.  All the displacements and image sizes are adjusted for the size of the stones, so my set up is all set to work for these 23 meter stones. If you drop something like that on a 1 meter set of stones it will not work. I'll have to work up something to share. Meanwhile this is what the actual network looks like for the surface of the 23 meter stones. The images shaders seen on the right hand side were some bump maps of other of my rock photos, only for small displacement not color (and probably needless).
The apparently unconnected Displacement shader should have a kind of standard crack shader network attached, but they are small size and not too visible in the render.

The texture tiles I used in this render, from my own rock photos, are too big to fit here, even zipped, so I made some smaller ones. For my render I chose projection in X, not the usual Y, because as you look at this scene you are looking at sides of large rocks along the X axis. Another reason this would not be plug an play.

bobbystahr

#9
Thanks fleetwood, a remarkably different network than I have in process as I tend to avoid those Blue nodes. Cool rock photos btw.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

fleetwood

#10
Here are some 5 meter stones, no images used, totally procedural.
I'm putting the tgd in file sharing.

bobbystahr

Quote from: fleetwood on October 15, 2016, 02:21:42 PM
Here are some 5 meter stones, no images used, totally procedural.
I'm putting the tgd in file sharing.

Very nice, well worth studying and in fact using...thanks...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist