I would like to mask an alpine fractal terrain with the use of several overlapping simple shape shaders. They are best for the purpose, because they have nice smoothing effects that account for natural, final look.
Unfortunately, there's a catch - when I put several SSSs next to one another they interfere with each other, instead of merging or "adding" themselves to one another. This creates vertical walls and ruins everything. See the picture:
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How can I create a chain of SSS that would merge with each other and act like a one big SSS, without creating unwanted overlapping effects?