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image map shader stretching
image map shader stretching
Started by radix, October 30, 2016, 07:11:09 PM
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radix
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Posts: 19
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image map shader stretching
October 30, 2016, 07:11:09 PM
Hey everyone,
I was following some of the advice from this thread on using NASA moon height data:
http://www.planetside.co.uk/forums/index.php/topic,13550.0.html
I'm getting a lot of stretching. Does anyone have any thoughts on how I could fix this?
This is the displacement map I'm using:
http://wms.lroc.asu.edu/lroc/view_rdr_product/WAC_GLD100_E000N1800_064P
Any help would be much appreciated.
Kadri
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Posts: 9,613
Location: Turkey
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Re: image map shader stretching
#1
October 30, 2016, 07:26:12 PM
Try to use the same center as the planet (the image map is 6.378e+006 . It should be -6.378e+006 ).
https://www.artstation.com/kadri
https://www.youtube.com/channel/UCy2ZApVNBw4xuvy6h0LHmiw
radix
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Re: image map shader stretching
#2
October 30, 2016, 07:38:13 PM
That did it, thank you very much
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