Redshift for Terragen

Started by Faycal_Hiba, October 31, 2016, 11:35:06 AM

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Faycal_Hiba

Hi guys,

A little question,
Is it possible to use Redshift to render a scene in Terragen ?

Should I export a scene inside of Maya to do it so ? Or is there a way to do it internally,

Best regards

ajcgi

Ooo if only. If only.
One day this will be possible. Won't it Matt?  ;)
Currently to my knowledge, TG uses 2 different renderers together, neither of which have an open API.

For Redshift environments... use Maya.
Make the whole layout in there. Pick your rock models, trees etc and lay the whole scene out in that, converting to RedShift proxies wherever possible. Terragen is unfortunately not the fastest. If you're mentioning Redshift that kinda implies a desire for speed.

Faycal_Hiba

Thank you for your answer, I definitely need some faster render haha, but I guess it's the same case for every Terragen users

Let's just hope ( beg ? ) that Redshift or any other GPU rendering will be available for Terragen as soon as possible :)

For now I'll take on myself and just be patient haha

digitalguru

That's a big question actually ;-)

The main advantage of Terragen is its renderer. The way it combines fractal shading, atmospheric shading, cloud shading to produce a render suited to landscapes. If you want to render with Redshift you only thing you'll be able to export is the geometry (from Terragen), and then you'll be essentially starting from scratch in Redshift/Maya trying to emulate a Terrgen render, which would a major project in itself (by the time you've figured that one out, your Terragen render would be finished :-) )

zzu

indeed, Terragen made things easy for artists already. If you want to implement other objects into a scene, you need to figure out a vfx workflow that suits for you.