Snow and PF trees

Started by luvsmuzik, October 26, 2016, 11:26:33 AM

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luvsmuzik

WIPs

Image 2
AP's #63 of 100 function on terrain. PF on leaf and trunk shaders for tree variation, grass clump with reflection. Heavy atmosphere.

bobbystahr

I really couldn't see enough of the trees at that distance to notice anything to be honest; but a nice scene all the same.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

luvsmuzik

Quote from: bobbystahr on October 26, 2016, 05:30:41 PM
I really couldn't see enough of the trees at that distance to notice anything to be honest; but a nice scene all the same.

That's okay Bobby. I am trying to figure out if the PF applies like a blanket over the whole population or each tree. Looks like it goes over the whole pop.  I didn't scale it quite right as I have too many all white trees.

bobbystahr

Quote from: luvsmuzik on October 26, 2016, 06:14:39 PM
Quote from: bobbystahr on October 26, 2016, 05:30:41 PM
I really couldn't see enough of the trees at that distance to notice anything to be honest; but a nice scene all the same.

That's okay Bobby. I am trying to figure out if the PF applies like a blanket over the whole population or each tree. Looks like it goes over the whole pop.  I didn't scale it quite right as I have too many all white trees.

I was referring to the top image only in that comment, bottom one is a nice attempt though.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

luvsmuzik

#4
Another one. Still WIP.

Cocateho snow trees tgc from Above the White Sea Thank you!

http://www.planetside.co.uk/forums/index.php/topic,21019.msg210033.html#msg210033

bobbystahr

Now that's working quite well...bash on...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

luvsmuzik

#6
More snow

XFrog CL02 Grand Fir

luvsmuzik

#7
Popped the treesnow clip on some stones. Fighting with the painted shader in user view relative at 0.05. I also tried to mask it with the image map invert and got weird results, any ideas?
Also fixed border blend on image map after this render....duh

luvsmuzik

#8
Something different

Trying a few more trees, but do you just set all rotation to zero to avoid the leaning? I tried the other option in anchor tab about do lean, don't lean, going from one extreme to the other. If I free float will they all go to the sky?