FakeStoneMountains

Started by Dune, November 13, 2016, 11:47:56 AM

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Dune

As the title says; a little Sunday experimentation. 200m fake stones, also using the smooth voronoi, some strata and one compute normal.
The ruin is a little experiment of a LW built house taken into ZBrush for some 'erosion'.

archonforest

Pretty cool. Looks like the mt is melting under the sun  :D
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Dune

V2. Added some cracks.

archonforest

Wanna put this into NWDA? I would buy it just to learn how it is done. (I am not very good on making good rocks)
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

bobbystahr

#4
Quote from: Dune on November 13, 2016, 11:47:56 AM
As the title says; a little Sunday experimentation. 200m fake stones, also using the smooth voronoi, some strata and one compute normal.
The ruin is a little experiment of a LW built house taken into ZBrush for some 'erosion'.

Thanks for the reminder, I have a project of this nature for back when I had no computing power that I'd been meaning to re try on Godot(arrived).

Here it is, goes back a few months, Jan 13 2016
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

zaxxon

Crazy cool technique Ulco. Nice results, interested to see where this "experimentation" leads.

Dune

It leads to this, as I forgot to add some billowed roughness, though the GISD is a bit too much now (1.5). I'll think about polishing up for NWDA. It's a mess now.
Let's call it "Building the Ark". Took 1.5 hours @ 0.6 and 6, soft shadows and V3 clouds (no easy cloud). No compute terrain needed.

inkydigit

Probably one of the nicest fake stones I have seen!
Well done!
Have you had any 200metre pancakes or fanstones?
:)

j meyer

Nice experiment. To me V2 is more convincing than V2-1, most likely a
personal preference, though.

otakar

I loved v2. This latest one is nice, too, just different. Amazing what one can get out of 'fake' stones.


Dune

Well, fake stones are nothing more than displacements out of the planet, but the nice thing is that they have very sharp edges. For some uses that's troublesome, but here it serves a purpose. So if you have the basic displacement of those stones followed by a compute normal, you can add all sorts of laterals and strata, mixed and masked at will. One little hint: if you add a tex shader as a child to a PF masked surface shader you get interesting results  ;)

bobbystahr

#13
Quote from: Dune on November 15, 2016, 02:14:55 AM
Well, fake stones are nothing more than displacements out of the planet, but the nice thing is that they have very sharp edges. For some uses that's troublesome, but here it serves a purpose. So if you have the basic displacement of those stones followed by a compute normal, you can add all sorts of laterals and strata, mixed and masked at will. One little hint: if you add a tex shader as a child to a PF masked surface shader you get interesting results  ;)

I'd like, if it's not too much hassle, to see a screen grab of those nodes...having no luck atm...

Well having a bit of luck using the by gosh and by golly method but still would like to see a node network view...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

luvsmuzik

I am with Bobby Stahr here. I saw your hint but when you say masked, do you mean masked to eliminate something else? Or just hook it into the mask input option? Or do you mean, I already hooked up the PF and that is the mask? Sorry, I am not stupid, just lots of nodes.

Suffice it to say, we all spent yesterday trying to replicate or imitate your rocks, or untangle our own messes. ;D So that should be flattery enough ;D