Hi everyone,
I have an .obj of a rock and I'd like to apply displacement to it. I'm going into the internal network of the parts shader, loading my displacement texture, and playing with the displacement multiplier. I've noticed that no matter how high I crank the displacement multiplier, my displacement texture seems to be applied more like a bump map than actual displacement, meaning the silhouette contour of the geometry does not change.
Is this just a limitation in terragen or is there a way to get the displacement on the imported obj to behave like displacement? Another approach?