Animation is running...
It will last some days because I played as long with the TGD untill I got it to need 1h40m per frame

. But I think it's worth it.
I added another monster, some flickering light to the street lanterns, another car and I darkened the whole ambience.
The final tests before renderjob started:
Frame 0004 and Frame 0300
[attach=1] [attach=2]
Just to explain (I won't change anything):
Most of the renderpower is needed for
a.) the fog (3 localized cumulus layers)
b.) the procedural street including many suface layers for dirt, oil, small stones and the road marking and pedestrian crossing
c.) I think the DoF combined with the fog is almost deadly for every rendertime