A snow scape

Started by AndyWelder, December 07, 2016, 10:20:28 AM

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AndyWelder

This render is a kind of co-production by Bobby Stahr and me. The project is done by me in TG3, the rendering is done on Bobby's new 8 core renderbeast with TG4 installed. Once again: Thank you, thank you, Bobby! It took almost 50 hours to render, figure on my old 4 core it would have taken at least three times as long. (Is that decent English, btw? Somehow it does sound odd... :-\) Main reason for the long render time is the use of a reflective shader in combination with the snow layer.
Original render size: 3000x1500, rendered with the use of a .GIC, render settings: Detail 0.9, AA 7, GI cache 8, GI sample 8, Supersample prepass on.
"Ik rotzooi maar wat aan" Karel Appel

Dune

Well, it certainly was worth the wait; it's a great render. Wonderful rocks, great light, really nice. But are you sure all that time was just because of the reflection? You didn't use RT refelction I hope?

bobbystahr

Just checked as I didn't look before and yes to RT reflections with no Reflection softness
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

The snow wouldn't have needed it, and due to displacement would have taken a long time extra.

bobbystahr

Quote from: Dune on December 07, 2016, 12:04:55 PM
The snow wouldn't have needed it, and due to displacement would have taken a long time extra.

I might have used luminosity in the Surface shader with a light blue tint for the snow...was my thinking as I watched it render.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

AndyWelder

Didn't notice the RT option until now   ::)
Using a blueish luminosity... I was aiming more for the orange sunlight being reflected in the snow. In retrospect the reflectivity might have been slightly more visible because now it's not as present as in the lower quality renders.
BTW, thank you for the praising comment, Dune!
"Ik rotzooi maar wat aan" Karel Appel

bobbystahr

Quote from: AndyWelder on December 07, 2016, 01:01:38 PM
Didn't notice the RT option until now   ::)
Using a blueish luminosity... I was aiming more for the orange sunlight being reflected in the snow. In retrospect the reflectivity might have been slightly more visible because now it's not as present as in the lower quality renders.
BTW, thank you for the praising comment, Dune!

I have also, to my dismay at render times, missed that as well...understood re: orange glow. I think I may have tried to fake that with a PF myself.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

Quote from: Dune on December 07, 2016, 11:38:40 AM
Well, it certainly was worth the wait; it's a great render. Wonderful rocks, great light, really nice. But are you sure all that time was just because of the reflection? You didn't use RT refelction I hope?

Indeed am quite pleased with my box's performance. I did nothing else while rendering so that's full utilization of all 8 cores on TG
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Oshyan

It's really a beautiful result, indeed. :)

- Oshyan

AP


mhaze

Really excellent work. great rocks, brilliant sky, great everything!

ADE


DocCharly65

This is a beautiful result! Nice work!

luvsmuzik

I like the transition of colors in this! Wonderful snow effect and rock formations.