APs Fake Groundcover Plants

Started by luvsmuzik, December 08, 2016, 07:30:33 PM

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luvsmuzik

This is very very very rough. Colors are not what they will be.
So, below is my solution for adding these to a terrain. I read Wiki info and looked at some other stuff I had already.
Is this something like how it can be done? Obviously it is rendering, but is there a better way?

Edit: In this light I see the fragments are bleeding into the other terrain. How to avoid this? Thank you.

Dune

Did you lead the stone line to mask a surface shader? You might like to try what happens if you leave the compute terrain out, or put it under the merge. Or add a XYZ shader just before the surface shader setting the colors... Just shuffle around a bit and see what happens (that's what TG is all about).

AP

Yes, take any of those recommendations as previously mentioned, start with that and build up from there. The assets I choose to share can be used in a purely open-ended way. Experimentation can be encouraged.

luvsmuzik

Update

To be done: vary scale on tree, edit placement of trees, and adjust bark color and, add ground clutter

I think it is getting there.

bobbystahr

Most interesting....well done.....keep on tweaking
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

luvsmuzik

Thanks all!
@Bobby Stahr This one is proving to be quite the challenge. As they all are for me, but fake stones color the ground cover plants, so I am trying to figure out the layer anchor junk....
I tried a TG rock pop and it was raining rocks; therefore, a layer is floating somewhere in there, heh heh....