Full renders result in dark/black clouds at the lowest altitude. Wondering what I should increase to bring back some of the light in these clouds.
[attach=1]
I have three layers of clouds, arranged in the node tree by altitude (though I don't think this matters).
Using Easy Cloud:
Highest layer; 3500 alt, 1500 depth, 0.01 edge 0.15 density. Direct Light is modified by a PF
Mid layer; 3000 alt, 1500 depth, 0.2 edge, 0.2 density
Lowest layer; 2000 alt, 6000 depth, 2.5 edge, 0.5 density. Direct Light is modified by a PF
The odd thing is, in spot renders of these clouds look fine.
Cloud Quality (all) 1, I have not changed the Softness on the clouds.
I decreased the voxel count on the mid, high clouds and lowered the transition distance to 4 on all clouds.
GI Settings: cache detail 4 (i'm not using cache file but i turned it up as a test), sample quality 4, blur radius 8, cloud gi quality still/very high. I've toggled and tested GI surface details, it seems to improve from below which I expected.
Micropoly detail 0.5, AA 4
I've increased the albedo of the storm clouds to no change, the first example is the render of that test.
As i was writing this I considered that I have fully disabled the surface/terrain. Turning compute terrain and render surface (Planet node) and keeping surfaces visible is what i've done recently, but i'm not sure i trust the spot render now. [attach=2]
It also occurs to me that these low level clouds are not actually receiving much direct light to modulate, here is my PF, White is Unclamped. [attach=3]
I'm working without RTP at this point as the approximation seems to assume there's light on the clouds. Turning the cloud quality down also seems to skew final results so i've left them high, which unfortunately makes my troubleshooting quite time consuming.
Thoughts on what to tackle next?