I do, and the objects are offset there too. It seems like DAZ isn't setting the parent transforms properly or something. But, they aren't all offset the same way, and in some cases the scaling is off. I guess I need to break this down and give examples, report it as a bug (to Blender, Vue, Poser, and DAZ). I don't know if TG will have an issue, I don't have the Pro version. Wasn't sure if I should upgrade or not; I don't know where the problem is with the exporting.
I'm not sure Blender would do proper joints either ... that's why I wanted to pose in DAZ Studio first, then export the whole scene. I knew I'd have to fix some materials, I didn't expect to have to readjust everything. Then if I notice a finger is off, I have to do another few hours of work all over again.
Probably I need to break down scenes a bit, or maybe use Terragen to do an HDRI lightprobe, and just use that for lighting in DAZ studio. I'd miss the great terrain rendering that way though (for the foreground).
== John ==