Wild river GeoControl2 test

Started by cajomi, September 16, 2007, 05:37:58 AM

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cajomi

This time the rivers were not prepared before with a vector tool and so they are much wilder.
At all, some problems which appear with rivers are good visible, for example the to tide and straight "deltas", the border where the river  meets the ocean (smeared a bit in PS), the river bank (needs a own mask for a wet look).
I am just rendering a fly over to show the rivers in full length.
I am getting warmer with TG2, but the render time (22h) here was to long. I am just looking how to reduce the time by keeping this quality.

Developer of GeoControl

rcallicotte

So...did you create the terrain in GeoControl2 and then bring it into TG2?

Render times are still a challenge for all of us, I think.  I still like the render engine in TG2, though.
So this is Disney World.  Can we live here?

cajomi

Exact, export the terrain and 4 masks form GC2 to TG2. Nearly all shading is based on masks. No use of displacement.
Developer of GeoControl

rcallicotte

Nice.  I'm beginning to see this potential.  Someone on Renderosity has been combining these with great results.   Phyloxerra, or something like that, is his handle.
So this is Disney World.  Can we live here?

Volker Harun

Gefällt ,-) (which is german and is 'like it' but also has the meaning of 'fall down, waterfall')

sjefen

I'm really looking forward to Geo Control 2 :)
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dhavalmistry

Quote from: sjefen on September 17, 2007, 09:53:41 AM
I'm really looking forward to Geo Control 2 :)

cant wait.....what are the prices like???
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

cajomi

Developer of GeoControl

bigben

Is this a single render or composite? The lighting on the sea doesn't seem to match the lighting on the rivers.

Interesting terrain tweaks.

As for render times... while it's a bit of a compromise, if you make the camera look down a little more and avoid getting the horizon in the frame that may save some time. Rendering the last couple of degrees near the horizon when you have a long line of sight seems to take ages.

cajomi

It is a single render. Do not forget that the water in the rivers is not horizontal, it is sloped, and it has a higher roughness.
What definitly is needed for the final TG2 is the possibility to drive the wave functions with another node, so that wavesize and roughness can made dependend from waterheight and slope.

The terrain is at all a more simple one. I hope I will soon have some time to make the full usuage of the isolines (even for details) and of cause, I am just improving the river calculation for the pre-release, it is still not, what I want it to be.
The render time did not exceed at the horizon but the near to the camera parts. May be, displacement has caused that. Next time I will simply disable displacement (detail adding) to the terrain.

Developer of GeoControl

Volker Harun

A heightfield is very fast to render. I doubt that the terrain's displacement have much to do with the rendertime.
Closer to the camera ... and the use of imagemaps give me the idea that the interpolation of the images takes its time.
Just a guess.