First of all, welcome to the forum.
Basically; you import the images in an image map shader, it's default is at projection Y (down) sot that is good. Then you set the size same as the terrain you're importing (probably in another image map shader). Use that as a mask for a surface shader later in the line, under base colors, where you can apply all sorts of (smaller) displacements and color, set altitude and slope restraints if needed.
If you put a color adjust shader in between them, you can further adjust the coverage of the image map.
I hope this helps you on your way.