Carnelian Beach

Started by fleetwood, January 23, 2017, 04:04:39 PM

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fleetwood

Some very large specimens of Hannes sand grain tgo, all these use glass shaders.
Also using a ripples clip and droplet clip. Don't know who made those.

archonforest

This is great!! Looks very very nice! 8)
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KlausK

Haven of Tranquility.

Allow me just one thing: the shadow of the big rock leaves a very big sharp-edged flat plane on the water.
Might want to try to reduce that or break the edges somehow, I`d think.
Cheers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)

zaxxon

Nice render of some beautiful objects, good eye-candy!

DocCharly65

I love this!

If I ever try to create the lost amber room I'll ask you for advice :)

Dune

Great, and different again. Like it.

luvsmuzik

Pretty, pretty, pretty. Great composition, wondering after seeing this....can you encase each stone in a droplet? I have that clip, but yet to try anything.

fleetwood

Thanks for comments and thanks to Hannes for the objects :)

@luvsmuzik - Actually the "droplet" clip is what creates that ever widening series of circular waves in the background of this render and the "ripples" clip is creating the barely visible tiny cross hatching pattern all over the water.

I guess you certainly could position a water or glass object around the stones but I am doubtful that the light reflections and shadows will be particularly good. Terragen isn't doing strictly physical modeling of the light, it is doing simulations. You'd need a physical renderer that can do exact internal reflections and refraction. Also, in real life a glass object nearly disappears when submerged in water. The closer the index of refraction of the object is to the liquid it's in, the more the glass or stone surface disappears. Immersing gemstones in various graded high index liquids is one test in identifying them.

luvsmuzik

@fleetwood....Ah I see now, thanks. I was meaning like to repeat the droplets as if rain was hitting the water surface, similar to the old Waterworks filter. I do not know if that worked similar to the populator now in use or not. I only have free version, so maybe it is already incorporated in other versions.
Your skill at mixing elements is amazing!

fleetwood

Quote from: luvsmuzik on January 24, 2017, 11:46:42 AM
@fleetwood....Ah I see now, thanks. I was meaning like to repeat the droplets as if rain was hitting the water surface, similar to the old Waterworks filter. I do not know if that worked similar to the populator now in use or not. I only have free version, so maybe it is already incorporated in other versions.
Your skill at mixing elements is amazing!

Oh, I see what you mean, yes that might be a very nice effect. A ton of positioning work too  :)

Hannes

Beautiful!!!! Very calm.

luvsmuzik

Quote from: fleetwood on January 24, 2017, 11:53:15 AM
Quote from: luvsmuzik on January 24, 2017, 11:46:42 AM
@fleetwood....Ah I see now, thanks. I was meaning like to repeat the droplets as if rain was hitting the water surface, similar to the old Waterworks filter. I do not know if that worked similar to the populator now in use or not. I only have free version, so maybe it is already incorporated in other versions.
Your skill at mixing elements is amazing!

Oh, I see what you mean, yes that might be a very nice effect. A ton of positioning work too  :)

I have hooked the droplet clip to a shader array! Works just fine. No way to vary scale but droplets do seem to decrease scale with distance. Droplet scale can be changed within clip. Some genius could probably node a: not greater than; not less than function into this clip, but that would not be me, ha. I will post an image soon.


fleetwood

I feel I should add the proper credits for the clips. The Ripples clip was created by Mr. Lamppost and the Droplet clip (rings) was created by Chaps.