Started by luvsmuzik, February 03, 2017, 06:13:42 PM
Quote from: bobbystahr on February 07, 2017, 12:26:36 AMLooking really good. I find when placing a light I make it's size large enough to see the bounding box, move it near where I want it and rhen I Right click in the 3D preview Center on object>Light source* and the scene zooms to Light source * which when selected becomes the temporary rotational center and the light is more easily positioned from there. Then just click the Current render camera button and you're back to your scene and resize your light to what you had it.
Quote from: Dune on February 07, 2017, 12:14:07 PMThis is what I like, seeing the progress being made. is this TG rendering, btw, or still Blender?
Quote from: bobbystahr on February 07, 2017, 12:44:08 PMAgree with Ulco, we're here as much for personal artistic growth as anything and watching someone grok stuff thru their WIPs is a treat especially when we're able to help the process along somewhat. We've all had questions answered here so it feels good to give back and in some cases pay it forward with new ideas.
Quote from: Dune on February 08, 2017, 02:23:08 AMI would tone down the texture on the table cloth, or find another, more subtle one. And try to experiment with a default shader and glass shader (no reflection) merged, for some 'transluparancy'.