This was Matt responding to a query about water but it seems relevant:
Reflections are currently hardcoded to a maximum ray depth of 6 (with ray 1 being the surface visible to the camera), meaning 5 reflections, or 4 reflections after the first reflection. However, surfaces in the last reflection appear black or show only their luminosity, due to shadow rays being treated as a higher ray depth and returning fully opaque beyond the limit.
so I doubt there's a current workaround for this but am subscribed to this thread with my ever hopeful attitude in place...