Dinner for eight

Started by Hannes, February 13, 2017, 04:07:23 AM

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Hannes

That could work. I'd have to edit the glass model.

luvsmuzik

Tres chic!
Is your mirror beveled? Please do not tell me the doilie under the ice bucket is a wire frame object, or is it? I know you could plant this on the table surface with an image, I was just curious.

Hannes

Quote from: luvsmuzik on February 13, 2017, 04:24:32 PM
Tres chic!
Is your mirror beveled? Please do not tell me the doilie under the ice bucket is a wire frame object, or is it? I know you could plant this on the table surface with an image, I was just curious.

No, it's not beveled, although I agree it looks like it is.
The doilie (I had to google this word) is a flat square shaped box with an opacity map and a bump map. I created both maps from a photograph of a real doilie (found one on Google!)

luvsmuzik

I had to use soft shadows in my skylight still life because I got some really weird bounces, wonder if that would help your ceiling?

Hannes

Quote from: luvsmuzik on February 13, 2017, 08:03:12 PM
I had to use soft shadows in my skylight still life because I got some really weird bounces, wonder if that would help your ceiling?

Quite something to consider! Thanks!!

Dune

I had a vague notion it could be something like that indeed, with the curtains. Very fine piece altogether.

bobbystahr

Here's the render that at high res gave me a BSOD an hour ago. Playing with Hannes lighting method, hope y'all don't mind me hitching in here. Also I modeled everything in this scene except for the bed side lamp and I made the shade for that.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes

Good start, Bobby! Play with the strength on surfaces value. I used 3 in my room.

bobbystahr

Quote from: Hannes on February 14, 2017, 02:52:13 AM
Good start, Bobby! Play with the strength on surfaces value. I used 3 in my room.

Same here and 3 very low lights, 2 on the dressing table(my Mom's) and one in the bedside light. There is bleed from the hall light though, I may turn that out as a control to your method. Is your sun default 5?


something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes

Yes, 5. How does it look like if you're increasing the environment light even more? I guess GISD, especially occlusion weight, should be on, otherwise the lighting may look a bit flat. And I think you could leave the hall light on. It's a "real" additional light, so it won't destroy the illusion.

bobbystahr

Quote from: Hannes on February 14, 2017, 03:02:36 AM
Yes, 5. How does it look like if you're increasing the environment light even more? I guess GISD, especially occlusion weight, should be on, otherwise the lighting may look a bit flat. And I think you could leave the hall light on. It's a "real" additional light, so it won't destroy the illusion.

Yup I have GISD set at lo levels(2&2), normally I go 5 and 7 respectively and AO I set at 3 mostly for indoors, 2 for woods and general outdoors. O K, I'll give the hall light a break. heh heh. Off to soak my feet and hit the hay, been a long day here. Lotsa walking in slushy snow, ugh....zzzzzzzzzzz
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes

Quote from: luvsmuzik on February 13, 2017, 08:03:12 PM
I had to use soft shadows in my skylight still life because I got some really weird bounces, wonder if that would help your ceiling?

Just noticed, that soft shadows are already on. But as I said, after watching the first 23 frames with GI caching, it seems that the square structures are almost gone.

Hannes

I did some glass tests. See below.
The first image shows the known problem. After I read Matt's explanation I edited the glass geometry and deleted the inner wall of the upper part of the glass. I tried some glass shader experiments with this edited glass from picture 2 on.
Picture 2 has some weird refraction, so I checked "doublesided" in the glass shader from picture 3 to 5. In picture 6 I unchecked it again and reduced the IOR that was 1.3 in pictures 1 and 2 to 1.2.
A bit confusing, I know, and now I'm a bit uncertain, which one looks best.

Of course the glass in the first image looks best, except the black stuff...

bobbystahr

so you're using an invisible copy for shadows? If so how about if you turn it's opacity to .501 like Ulco often recommends?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes

No, not this time. Of course this is a good way to get less opaque shadows.