More than 16 shaders?

Started by Harvey Birdman, September 21, 2007, 06:16:20 PM

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rcallicotte

This is meant as a compliment (and not backhanded), but we really are a bunch of geeks.  LOL

Harvey, between you and Ben and Volker, we should all have mush brains by Saturday night.   ;D
So this is Disney World.  Can we live here?

Harvey Birdman

Quote from: calico on September 21, 2007, 11:06:15 PM
Harvey, between you and Ben and Volker, we should all have mush brains by Saturday night.   ;D

Hey, it's cheaper than beer!   ;D   ;D

You know, a little program like I described would be the perfect solution, if it worked. I bet I could put it together in a day or two. It's tempting.

RealUser

I would wait for better texturing in TG2 final. I am tired of workarounds. I want to be creative and think about the image not about the technique I need to work around the limitations. I have had that with most 3d applications I bought in the past (Realsoft3d, TG0.9, Reflections / Monzoom). I am too old for workarounds!!! :-D 
Markus / RealUser
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rcallicotte

I agree that I'm ready to just use the software and, of course, that is what's happening as the new releases come out.  It's interesting how the newer software is producing easier and easier methods so it's more about the artist than than the technician.

But, I understand Harvey's dedication to the puzzle.   8)


Quote from: RealUser on September 22, 2007, 05:49:05 AM
I would wait for better texturing in TG2 final. I am tired of workarounds. I want to be creative and think about the image not about the technique I need to work around the limitations. I have had that with most 3d applications I bought in the past (Realsoft3d, TG0.9, Reflections / Monzoom). I am too old for workarounds!!! :-D 
So this is Disney World.  Can we live here?

RealUser

Yeah, i can understand that he feels challenged! ;-)
Markus / RealUser
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visit my Renderosity Gallery at
http://www.renderosity.com/mod/gallery/browse.php?username=RealUser
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