I was working on an ancient marsh path, and thought that it would be great if you could choose the rotation angle (0-360º) to be over Y (default), X or Z of a population of objects. Or better still, have a variety of objects spread across a surface as if it were one. I had made this piece of wood. A horizontal version rotated wrongly (I needed a series perpendicular to the path), so I tried a vertical one, rotated over X by 90º, but the result was the same. So that doesn't work. The repetition is there, I'm afraid, but I'll do some postwork on it.
I can of course make one object consisting of a differing series of beams, but that's too much work for now.