Rotation

Started by Dune, June 01, 2017, 02:22:50 AM

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luvsmuzik

 :o He is trying to reinvent the wheel. Early physics 101. ;D

Dune

I had made this on a very small planet (radius 6000m or so) to get a certain effect for the client. But now I increased size again, tore the atmo's off and on again (or it wouldn't work), and rendered another view. Only thing (afaik) wrong is the spoked wheels (2000 years ago). Used 2 beams intermittently to cover the track, which sort of gives a bit more variety, without too much effort.
Populating on a vertical plane and using 360ยบ rotation doesn't work.
Also, I still don't understand why a populating with an area size the same as the spacing (and spacing variety zero) doesn't give any instances when anchored to planet, but it does when free floating. Another thing I don't understand is why with zerozero rotation you don't get any instances.

fleetwood

Looks great. Guess the girl was his imagination.

KlausK

Hey,

is this what you mean? I get a normal population when all rotations are set to zerozero.
And this: "Also, I still don't understand why a populating with an area size the same as the spacing (and spacing variety zero) doesn't give any instances when anchored to planet, but it does when free floating."

Does not make any difference for me.
Area is a=30, b=1
Sitting on planet I get 1 instance when I set Object spacing a=30 and b=1. What I would expect, actually.
Setting the Anchor to Free Floating gives the same result here.

Or am I getting it wrong again?
cheers, Klaus

ps: I am taking off for a 3 week trip any minute now, so don`t think I am rude not answering anymore ;) see ya!
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)

Dune

Strange. Perhaps something has changed to the newest build I'm working in. I'll test again. If you still read this (guess not): have a good time.