Well I can manage to render it at the default low res Quick Render . . . but I've tried every combination of shaders I can think of, differant specular modes, different sample qualities, the only thing that seems to make a difference is lowering the resolution/AA, both of which I'd like high. I'll see if optimizing the model will help, hopefully a smaller poly count will give the processors an easier time

(although theres still a lot of detail to add to the model).
Richard